Hello people,
Here is another HDR picture taken from my room a couple of weeks ago.
A little shaky, and a little over-processed though...
Cheers!
Monday, November 24, 2008
Friday, November 14, 2008
TUD Project: Animation
Hello people,
Last week we handed-in a project about the analysis of a possible partnership between Adobe and Wacom. The animation was accompanied by a CD Case format report.
Synergy between Adobe and Wacom? from Michiel Pruijssers on Vimeo.
Want more information? Ask me...
Have a good one!
Last week we handed-in a project about the analysis of a possible partnership between Adobe and Wacom. The animation was accompanied by a CD Case format report.
Synergy between Adobe and Wacom? from Michiel Pruijssers on Vimeo.
Want more information? Ask me...
Have a good one!
Thursday, November 13, 2008
Modelling a Clay Car: Part 3
Hello everyone,
After a couple of weeks refining the concept of the clay car. Yes, Yes, I made some slight adaptions to it after having had an inspiration moment. Its so strong the effects of chocolate.... :p
So, it is still a vehicle for the police, but this time it will be based on the construction of a motorcycle with some cool wheels coming out of the body to stabilize it at slow speeds. People in the automotive world will recognize some inspiration sources...
Now, we are getting closer to the essence of this tutorial: the actual making of the model.
In order to limit cash expenditures (fancy word no?), we are going to make a core out of foam and than place automotive clay on top of that. This will have a drastic effect on the wallet's health!
So, what you need, is some drawings of your concept (front-, side- and top views). Ideally, you make these drawings at the real size of your model. In this case, we are working at 1:5. This means that my model will be about 82cm long (!), 30cm high and 25cm wide.
The idea now is to scale your drawings up to those scales. Print these sheets and then buy a lot of foam to start cutting it out!
Next stage we will be making a base for the model, and making the core of the final model.
For these steps, you'll have to wait about a week!
Cheers,
Michiel
After a couple of weeks refining the concept of the clay car. Yes, Yes, I made some slight adaptions to it after having had an inspiration moment. Its so strong the effects of chocolate.... :p
So, it is still a vehicle for the police, but this time it will be based on the construction of a motorcycle with some cool wheels coming out of the body to stabilize it at slow speeds. People in the automotive world will recognize some inspiration sources...
As you might see, the wheel base is pretty long here. I have changed this in the final drawings.
Now, we are getting closer to the essence of this tutorial: the actual making of the model.
In order to limit cash expenditures (fancy word no?), we are going to make a core out of foam and than place automotive clay on top of that. This will have a drastic effect on the wallet's health!
So, what you need, is some drawings of your concept (front-, side- and top views). Ideally, you make these drawings at the real size of your model. In this case, we are working at 1:5. This means that my model will be about 82cm long (!), 30cm high and 25cm wide.
The following drawings are at real 1:5 scale. I am sorry about the size of the pictures, but life is life... ;-D
The idea now is to scale your drawings up to those scales. Print these sheets and then buy a lot of foam to start cutting it out!
Next stage we will be making a base for the model, and making the core of the final model.
For these steps, you'll have to wait about a week!
Cheers,
Michiel
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