Thursday, October 9, 2008

Modelling a Clay Car: Part 1

Hello everyone,

As you could have read in my previous post, I am currently studying at the TU-Delft and taken an automotive track. One of the elements of this track is the selection of automotive 'compulsory' electives. One of these electives is called "Automotive 3D" and we have to make a painted clay model (scale of 1:5). This model will be made out of automotive clay .

I will be keeping a diary of my progress and the major steps in making such a model.


STEP 1: IDEA / CONCEPT DEVELOPMENT

Before you start using clay, you need to have a concept, an idea of what you want to make. Once you have generated 'something' you need to develop it. This is done by analyzing the "Rituals" of the future users. A ritual would be an action that a person (or animal) performs in the car. (Drinking coffee while driving, driving off-road, transporting animals, etc etc.) It may also be that a ritual could happen outside of the car (shopping,...). This means that when developing a concept, you always need to start with the inside of the car.

Once you have a concept and explored all the rituals; it's time to start thinking of the external design. Here you need to look at "Mimes". A mime is the fact of copying an element of an already existing object. It may be that the logo of your future car may be the shape of a toilet, the paint may be the color of a specific bird,... This is not plagiarism ;-) as it allows you to open your minds to a multitude of designs.

In my case, I have chosen to create a super-fast, super-modern chase car for the German Police. (Why German? the word "POLIZEI" on a police car always 'looks good').


Underneath you can find my sheets answering all the questions above... ;-)
As always, Click to enlarge!







See you later for next part!

Cheers,
Michiel

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